A trade exchanges players between two teams in the same private league. First Down Central supports one-for-one proposals, packages with up to five players on each side, a trade analyzer, and optional review. An offer becomes a roster move only after both managers agree and all required review and ownership checks succeed.
Prepare an offer
Look at both teams’ rosters and identify a player you own and another player owned by the rival manager. You cannot offer a player from an unrelated league or a third manager’s team.
Use historical context
The Trade Lab can compare recent fantasy form using prior recorded games and the scoring system of the current league. It does not forecast injuries, new roles or the next opponent, and a larger historical figure does not make a trade automatically fair.
Send the proposal
Choose the receiving manager and both players, review the details, and submit the offer. The other manager can accept or reject it. The pending offer appears in league transactions and can generate an inbox notification.
Accepting safely
The platform verifies ownership when a trade is accepted. If a player is no longer owned by the expected team, or another transaction makes the exchange invalid, the trade must not silently move the wrong player.
Choose a review policy
The commissioner can allow immediate accepted trades, require commissioner approval, or use a one-, two- or three-day franchise vote. The default veto threshold is half of the nonparticipating franchises, rounded up; the commissioner may set a fixed count instead. The period, threshold and eligible franchises are saved when the recipient accepts. Later rule changes do not rewrite that accepted review.
Cast your franchise vote
Open Trade review & votes from the league menu. The two trading franchises cannot vote. Every other eligible franchise has one final allow-or-veto ballot shared by its owner and co-managers. Members see aggregate counts and their own ballot; the commissioner can inspect the audit. Reaching the veto threshold ends the trade immediately. Otherwise, the scheduled worker attempts settlement when the review period ends.
Delayed settlement and overrides
The worker rechecks ownership, roster capacity, IR and game locks before moving a player. A temporary lock or roster restriction leaves the accepted deal waiting with an explanation. Incoming players arrive on the bench and historical starters remain intact. The commissioner may approve or veto early with a recorded reason; an override still cannot bypass roster or game locks.
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