Fantasy football assigns points to players from recorded game statistics. The goal is to select a set of starters whose combined fantasy points beat another manager’s starters that week. Scoring rules matter: two leagues can give the same real player different fantasy totals.
Standard, half-PPR and full PPR
Standard scoring does not add reception points; half PPR generally adds 0.5 per reception and full PPR adds one. Receiving yards and receiving touchdowns can still score in all three formats. The selected league scoring format is shown in settings and the matchup center.
Configurable scoring
Commissioners can adjust selected settings such as passing-touchdown value, interception penalty, fumble penalty and yardage bonuses before the draft. Changes should be agreed with managers early; do not assume another league has the same rules.
Setting starters
The current roster interface supports a conventional formation: one QB, two RBs, two WRs, one TE, a flexible RB/WR/TE slot, one kicker, and one defense, provided your roster is large enough. Bench players remain on the team but do not earn points for that lineup unless chosen as starters.
Kickoff locks and historical results
For real NFL player leagues, starters become locked when their game begins. Once recorded statistics exist, an unavailable kickoff timestamp must not be treated as permission to rewrite that result. Reviewing an old matchup should never create retroactive starters.
Data freshness
The present data importer uses delayed weekly open data, not play-by-play live scoring. Gameweek totals can be incomplete while statistics are missing; the matchup screen identifies that state instead of presenting it as a finished result.
Use the waiver wire and FAAB
Make sealed claims, understand fantasy credits, and distinguish waiver bids from instant free agency.
Read the next guide ↗